AI Insights · Timothy · July 2022
Top 5 Stickman Games Performance in Austria Q2 2022
Explore the performance metrics of the top 5 Stickman games on a unified platform in Austria during Q2 2022, including downloads, revenue, and active users.
During the second quarter of 2022, the top 5 Stickman games on a unified platform in Austria showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at each game's metrics:
Ragdoll Dismounting from Herald Studio saw a notable decline in weekly downloads, starting from around 5.6K in early April and dropping to under 100 by the end of June. Weekly revenue peaked at approximately $92 in late April but mostly remained low or zero in the following weeks. The game’s weekly active users decreased steadily from 9.4K in the second week of April to about 2.7K by the end of June.
Stickman Hook by Madbox maintained a relatively stable performance. Weekly downloads fluctuated between 600 and 1.2K, with a slight dip towards the end of the quarter. Revenue showed a minor uptick, peaking at around $38 in late May. Weekly active users hovered around 5.5K to 7K, showing minor fluctuations throughout the quarter.
Stick vs Craftman from XGame Global experienced a gradual decrease in weekly downloads, starting at over 900 and ending at around 500. Revenue remained minimal, with slight increases, peaking at $17 in mid-May. Active users dropped from 1.8K in late March to around 960 by the end of June.
Stick War: Legacy by Max Games Studios showed consistent weekly downloads, generally staying between 400 and 700. The game’s revenue peaked at about $193 in late March and then saw fluctuations, ending at around $151 by the end of June. Active users showed a stable trend, ranging from approximately 1.4K to 1.8K throughout the quarter.
Finally, Supreme Duelist by Neron's Brother maintained stable weekly downloads, fluctuating between 400 and 600. Despite a low revenue, peaking at around $11 in early May, the game had a consistent user base with active users ranging from 4.4K to 5.3K over the quarter.
These insights highlight the performance trends of the top 5 Stickman games and provide valuable data for understanding market dynamics. For more detailed insights and data, visit Sensor Tower.